HCI International 2019, jointly with the affiliated Conferences, held under one management and one registration, will take place at Walt Disney World Swan and Dolphin Resort in Lake Buena Vista, Orlando area, Florida, USA.
Human–computer interaction (HCI) involves the study, planning, design and uses of the interaction between people (users) and computers. It is often regarded as the intersection of computer science, behavioral sciences, design and several other fields of study. The term was popularized by Card, Moran, and Newell in their seminal 1983 book, The Psychology of Human-Computer Interaction, although the authors first used the term in 1980, and the first known use was in 1975. The term connotes that, unlike other tools with only limited uses (such as a hammer, useful for driving nails, but not much else), a computer has many affordances for use and this takes place in an open-ended dialog between the user and the computer.
The HCI International Conference was founded in 1984 by Prof. Gavriel Salvendy (Purdue University, USA, Tsinghua University, P.R. China, and University of Central Florida, USA) with the 1st USA-Japan Conference on Human-Computer Interaction, and was held in Honolulu, Hawaii, USA, 18-20 August. Since then, HCI International is held jointly with several Thematic Areas and Affiliated Conferences under one management and one registration. Nineteen HCI International Conferences have been organized so far (every two years until 2013, and annually thereafter).
This paper provides a review of humanoid robots and mind control humanoid robots. Information was obtained mainly from journals and conference proceedings on robotics and mind control technology. We primarily focus on providing an overview of commercially available robots and prototype research-stage humanoid robots in addition to mind control humanoid robot systems. First, a history and overview of the humanoid robot is presented. Then, typical mind control humanoid robot systems are described, including the relevant brain-computer interface and the whole control framework.
Improving the Quality of Life for Dementia Patients through Progressive Detection, Treatment, and Care
The prominence of dementia within the global aging population has undergone an increase in recent years. To improve the living conditions of patients, researchers must place more emphasis on early detection methods. Improving the Quality of Life for Dementia Patients through Progressive Detection, Treatment, and Care provides a thorough overview of emerging research on various neuroscience methods for the early diagnosis of dementia and focuses on the improvement of healthcare delivery to patients.
Human information and communication technology (ICT) implants have developed for many years in a medical context. Such applications have become increasingly advanced, in some cases modifying fundamental brain function.
Physiological data in its different dimensions, either bioelectrical, biomechanical, biochemical or biophysical, and collected through specialized biomedical devices, video and image capture or other sources, is opening new boundaries in the field of human-computer interaction into what can be defined as Physiological Computing.
La misión Mediavoice es concebir y desarrollar soluciones de tecnología de voz innovadora, para permitir que todas las personas tengan acceso a la información y servicios digitales de la manera más natural: por voz.
Por lo tanto, el objetivo de la empresa es revolucionar la interfaz hombre-máquina, y la transformación de la tecnología de complicada barrera en habilitador de acceso.
ISO/TR 16982:2002 provides information on human-centred usability methods which can be used for design and evaluation. It details the advantages, disadvantages and other factors relevant to using each usability method.
ISO 9241-910:2011 provides a framework for understanding and communicating various aspects of tactile/haptic interaction. It defines terms, describes structures and models, and gives explanations related to the other parts of the ISO 9241 "900" subseries. It also provides guidance on how various forms of interaction can be applied to a variety of user tasks.